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| The Maniacbot has been coded by Michael 'Maniac' Turtizin, aged 17 by the time of the release back in 1999. |
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| Navigation is based on roaming, no other navigation methods are supported. |
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| The bot fights quite good, but you might find it to be a bit too much 'right-in-your-face'. Bots aiming capabilities are good. |
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| The bots show up in the rankings, and the client emulation is nice. |
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| The bot has some nice extra features as a MaNiAcBot Cam, and Kasuha's DeathMatch Camera (Kascam) is also implemented. There are extra deathmatch modes;
deathmatch 3: weapons stay items respawn
deathmatch 4: no ammo or weapons spawn and all bots and players start with all weapons, unlimited ammo, 200 health, red armor, and 3.5 seconds of invulnerability.
deathmatch 5: very 30 seconds a weapon is chosen at random(same weapon won't be picked twice in a row) and all bots and players get that weapon and infinite ammo for it BUT lose every other weapon. |
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| According to the author, the bot was his first attempt to create at a bot for Quake. Seems like a very good attempt. Navigation and combat/simulation are not flawless, but the extra deathmatch modes are a rich addition, making the bot fun to play. |
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| Back to the quake bot archive. |
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| Early September |
1/9/1996 Wisp v1.0
| 3/9/1996 RoamBot v0.9
| 4/9/1996 Quake Development CD (Qutils)
| 8/9/1996 SamBot v0.9
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