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Navigation is divided into fixed waypoint levels with pre-pathed joins, fixed waypoint levels dynamically joined (currently none) and dynamic waypoint levels.
The navigation of the bot is quite nice, but it doesn't compare to a bot as the Omicron or the Reaper. |
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| The Cronos is very aggressive and won't hesitate to attack its opponent. |
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The biggest problem is that the bot's shooting is not very human-like.
The author mentioned that rocketjumping code has been implemented, and that the bot will make some nice jumps in the right conditions. |
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The Cronosbots play a respectable game of deathmatch. Rocket Arena rules have been implemented too.
The bot also features nice 'Competition modes', which are basically timed sessions with certain rules. |
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| Don't get be discouraged be the default skill, for a 'hardened' quaker it might be a bit easy. Set the skill harder for a more competitive game. However, the bot is not as good as an omicron or frikbot, mainly because it's shooting is not very human-like. |
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| Back to the quake bot archive. |
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| Early September |
1/9/1996 Wisp v1.0
| 3/9/1996 RoamBot v0.9
| 4/9/1996 Quake Development CD (Qutils)
| 8/9/1996 SamBot v0.9
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